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(+2)

Ok so i have beaten the game all the way now, and here are things i want to say about it, sorry if its a bit too long

first a couple of possitives (sadly not a lot):

The game is quite fun at first, the design is awesome, the artstyle, the music as well, the music box theme playing when cranking it is actually rather pleasent for the fact that you will be hearing it for 90% of the time, the over all atmosphere is great as well

Now with the negatives (which sadly there is a lot):

the game, it gets stale REAL quick, there is not enough spice to keep the game play loop interesting, and after day 3 its basically all the same because the variety of things is just not there, the the units you have at your disposal:

The star, is literally the only single unit you should use EVER

The music box, you literally never upgrade it past 20 

The baloon is garbage, if i boil down all the problems its that, 
its too expensive, too slow, you should crank the music box instead of charging it, and there are no enemies tanky enough for it to actually be needed

The riflemen (with a notable exception) are also awful, it just isnt worth it to micromanage these guys, expecially if you have more than 1, and youre better off placing two stars than this

The Tedybear has exactly 1 use, and thats when you get a ballerina airdropped by a bird in the middle of the lawn, thats it thats literally it

The car, ive literally used this thing ONCE in my entire playthrough just to see what it does at the end of the stage, it costs 20 STARS, which is just REDICULOUS, and for what it does? it is singlehandedly the worst thing you can spend stars on, even worse than the 30sun music box upgrade

Ok now the enemies:

The hands, an alright chump, pretty good

The heads, actually weaker than the hand because it gives you more stars and it speeding up literally makes no difference

The eyes: the black goo which prevents you from placing down units literally does nothing, and it not touching units and going thru is barely an issue

The ballerinas: are the only actually threatening enemy, they just do too much at the same time, they boost the other enemies, AND they are the tankiest AND they deal the most damage, even then they only pose an actual problem when they get airdropped

The birds, they basically only matter when they airdrop a ballerina as ive stated previously which can be countered by placing down a tedybear

The Tricycles, if you play properly and micromanage well enough by the time they start appearing you have enough firepower to melt them down so they never get the chance to activate ever


Spoilers for the final stage ahead!:

the thing, the bossfight is trivial and a bit underwhelming, it just gives you too much sun and its the ONLY place where riflemen are remotely usable  and even then only like 3

End of Spoilers

Nextly, as the previous 3 comments have stated already so i will not be dwelling on it too much, the Rng does sour the game greatly sometimes, i did get pretty lucky most of the time.

Dont get me wrong however, i do genuinely believe this game has a lot of potential, it just needs ironing out a bit, i hope there will be some improvements, if you however decide to finish this project at this point, i understand

Never the less thank you and good luck.