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(+1)

Hey! I played your game and loved it. It was a complete experience with beautiful music and very good puzzles that kept me engaged.

  • The opening was immersive

  • I loved what happens when you save the game. It was such a nice touch.

  • The writing didn’t feel stiff or uninteresting. It was very good.

  • The theme was SO on point you nailed it. Amazing job

  • The music tied these themes together so well. Not sure what was composed but all in all amazing direction and design.

Some things I thought could be improved:

  • The music was really loud. I’ve never worked with RPG Maker so maybe it’s an engine limitation, but it drowned out the true end cutscene dialogue pretty bad.

  • The chase scenes had no warning. It would have been nice to have the doll shake before dropping down so I know to run haha.

  • The doll puzzle, while really good, had hints that were a bit to abstract for me. If it didn’t save what I put down when it was right I might have struggled lol. and not letting me pick them back up when it’s correct kind of defeats the puzzle yeah? At that point I can guess until it’s right.

  • I don’t know how I was supposed to know what combination the numbers for the lock were meant to go in :( I DID love how you got them though. AWESOME design with them being scattered around.

You did so well for just a month. I can’t stress how much I enjoyed it Thank you. Love this game and hope you keep making more.

(+1)

Hi! Thank you so much for the compliments and critiques! I deeply appreciate it! To answer about the music, Hayden Gaxiola composed the track that plays in the true ending and the rest was provided by default from RPG Maker MV.

I'll go ahead and admit for the sake of transparency I did intentionally drown out the voice line to make it spookier and mysterious, but on purpose doesn't always mean good, so maybe I'll patch that in the future. (Also music and sound effects are set to 90% volume and I usually just leave it at that) I could also explain some of my thought process with the puzzles, but I don't want to risk coming off as defensive so instead I'll just say that I had a bit of trouble during development knowing what would be difficult or not, so I'm grateful for the feedback. That'll help me a lot for future projects.

I'll definitely be checking out yours and others submissions! It just may take a bit since I'm a little flustered from the holidays. Want to have a clear mind for rating!

(+1)

Wow and thank you for the insight! The last track was incredible. I loved the puzzles overall and I know how hard it is to make them understandable to others. It’s a skill you should practice because this is a great start!

I didn’t even say, but the flower puzzle was perfect. “watch your step” is an wonderful subtle hint and I understood immediately what I had to do. and the touch of not making me go through it again after I complete it once was amazing.

I hope the holidays even if they leave you flustered are fun and you enjoy them. Don’t expect too much from mine aha We ran out of time and it’s mostly just a basic gameplay prototype. However I hope you have fun when you play it!