Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

> But maybe I misread and you only want to create a "spiritual" successor.

Yes you did. :D

> That means the risks are even higher. Just because the original has some die hard fans years later does not translate into success of a similar concept in a different media.

I believe that risks here are acceptable. I have not seen any show this loved that would be also this little known. The producer shared the same opinion. So I can probably bootstrap a demo with some upfront money and then crowdfund the rest leveraging the connections of the producer, which will make me spend as little of own money as possible.

> Do not throw away your life savings onto such a high risk project. And do not go in debt for this. You described some red flags here about your future business partners.

I don't believe it's that bad. My investor friend agreed to draft a non-binding letter of intent just to help me connect with the producer. He also has reputation for hard work and keeping his word. It only backfires at me because he can't find any spare time, physically.

The producer, however, acts really weird.

> If you have budget to spare you can fool around with it, of course.

I don't. That's the whole point: to create even a convincing demo, I need monies. I don't know where to get them so far.