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(+1)

Ah, right. Well, the bigness comes from spawning the cards. I just remembered that I scaled them in the gameworld and not in their actual scenes, that's why they became so big.

And, you're not supposed to be able to carry two things at once - they're supposed to swap places. Sounds to me like an issue with the variable that tells the game what the player is holding.

I had the same "still there" bug with the turkey - it would stay burnt after getting the burnt ending, fixed now but clearly there's some other similar issues there.

I'll try taking a look at it. I've forgotten to make Apple and Linux versions anyway.

Thanks.