Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just a note, the ending you cited where the game says "a game by laputan machine" was programmed last and rushed due to the deadline, it should be moderately more understandable when I'm allowed to post a patch. 

As for the complexity of it all, I was originally going to call the cycle “the knotwork cycle” after Celtic knotwork like as seen with the album cover for King Crimson’s Discipline but changed the name because the fountain cycle rolls off the tongue better. As such, this project was supposed to represent the central piece where all the 4 strings wove together around each other and as such had to be both short and set up most of the themes of the other stories I’m planning to tell from sudden betrayal to David Zaslav and Bob Iger styled executive meddling ruining the messaging of the story for their own gain as seen with the actions of Daniel, to the fountain that everything is knotted around. It also had to work as a story itself and was complicated to write as it was supposed to be written by one character, picked back up by that same character later on, then fucked with by an entirely separate sleazeball of a character later still. While there are too many things going on in this part of the cycle, I do hope it makes more sense by the time every string in it is finished.

(+1)

Yeah, for some reason "knotwork cycle" may send the wrong message in furry space too...

That all makes sense though - it's hard to pull off an intro to such a complicated narrative in isolation. I will say that I didn't necessarily get "sleazeball" for Daniel from the devlog as much as I did "dumbass", but maybe it warrants a reread. Will be looking out for future updates!