Just a note, the ending you cited where the game says "a game by laputan machine" was programmed last and rushed due to the deadline, it should be moderately more understandable when I'm allowed to post a patch.
As for the complexity of it all, I was originally going to call the cycle “the knotwork cycle” after Celtic knotwork like as seen with the album cover for King Crimson’s Discipline but changed the name because the fountain cycle rolls off the tongue better. As such, this project was supposed to represent the central piece where all the 4 strings wove together around each other and as such had to be both short and set up most of the themes of the other stories I’m planning to tell from sudden betrayal to David Zaslav and Bob Iger styled executive meddling ruining the messaging of the story for their own gain as seen with the actions of Daniel, to the fountain that everything is knotted around. It also had to work as a story itself and was complicated to write as it was supposed to be written by one character, picked back up by that same character later on, then fucked with by an entirely separate sleazeball of a character later still. While there are too many things going on in this part of the cycle, I do hope it makes more sense by the time every string in it is finished.