More notes from playing the game:
- Rainbow and gilded modifier descriptions make them sound like they are vaguely the same level (+20% healing versus +20% food drops). However, it seems that gilded causes every enemy to have a 1 in 5 chance of dropping food, which is like a 400% increase in amount of food seen.
- It's possible to get a high DPS by spam-clicking the "slash" ability to rapidly poke the enemy.
- Its possible to forcefully reflect a troll swing by dodge-rolling into the log while charging the sword stab ability.
- I notice there's a mechanic where if you get into a powerful melee clash, you can lose control of your weapon for a second or two. An auditory or visual indicator that I don't have control over the weapon and how long I have to wait to use it again would be very welcome.