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I enjoyed this ! It has some nicely handrawn 2d animated characters/enemies which I appreciate. The aesthetic is appropriately minimalist. I want to also note the nice vfx when the gun projectile hits enemies and walls.

Gameplay wise, this was fairly solid. Combat could be more in-depth, but it works for a jam and the final boss requiring you to parry it to keep your life meter up was interesting. Though, I will note that imo, you should be able to shoot while sliding and the slide should go in the direction of your input instead of the gun reticle. It was also not very obvious that the parry had to be used on the shielded enemy to proceed.

Lots to like here overall though ! Nice job !