- The title screen was great (but it would be nice if I could skip the mini cutscene to restart quicker each time)
- I liked the idea of an incentive to make decisions quickly, but it was confusing to me that there were both realtime and "turn" based elements e.g. the ice ghosts move even without you taking any actions
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Thanks for playing the game.
I definitely need to give an option to skip the intro so thanks for the input.
The thought process I had was that if you take too long to take your turn that you forfeit it and so everything else gets to move, ie the skulls. It was my attempt to keep with the theme but I can understand the frustration.