Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Tank Unit - Walter

Walter never claimed to be a hero; he was simply massive enough to plug a breach in the gates with his own body. While the young guard wallowed in sloppiness, preferring wine and each other’s company over actual drills, Walter was one of the few who faithfully stood his post—even after a heavy night of drinking. While the "Young Hearts" gloated that "swinging a sword is easier than tilling the soil," believing the island was perfectly safe, Karmian and Viatras struggled to forge an army out of them. And so, Walter waited for his moment.

His time to shine came when Jay Wakker—the Royal Guard's most talented "Armored Knight"—cynically abandoned his service for the Guild’s mountains of gold. Walter stepped into his shoes, encasing himself in armor so heavy that every movement sounded like a blacksmith's workshop in motion. Due to the peculiar design of his great-helm, his orders are impossible to decipher; on the battlefield, the guardsmen hear nothing but an inarticulate "Mmmbbuummbbuuu!" which, oddly enough, works perfectly as a command to "Stand your ground." Despite his sluggishness, he became the Guard’s only reliable wall.

Command Unit - Colonel Karmian

A seasoned veteran of the "War of the Lost Islands," Colonel Karmian has seen enough blood to drown the Island of Harmony twice over. As the High Commander of the Royal Guards, he is more than just a soldier; he is a man desperately struggling to keep a crumbling balance from plummeting into the abyss. Behind his stern mask, which hides the jagged scars of forgotten battles, lies the mind of a pragmatist who understands the bitter truth about their home.

For years, Karmian turned a blind eye to Gustav-Graves’ smuggling, Cyida’s illicit operations, the Mage Academy’s disturbing basement experiments, and the poachers haunting the groves. This was neither cowardice nor lethality—it was a cold, calculated gamble. He knew all too well that his current Royal Guards, filled with "Young Hearts" who preferred wine to warfare, was utterly unprepared for a real uprising. He also knew that the lazy King would simply order to "dispose" of any threat, triggering an immediate and chaotic revolt.

He chose to tolerate minor crimes to stave off catastrophe, hoping to buy enough time to forge his boys into a true army. Armed with his signature V-Sword, Karmian is a man of heavy silence and even heavier decisions. He carries the burden of a protector who understands that "loyalty to the Crown" is often just a polite term for the desire to survive until tomorrow. He fights not for glory, and certainly not just for the King—he fights because he knows that if the Guard falls, there will be no one left between the people and chaos, and the island will turn into a bloodbath.

4/6 factions are done. Next one will be Jaeger's Grove (4/5 characters are drawn). 

Will upload draw process in next 2 days.