Made an account just to comment: First off, great job like many others have said. I truly hope your team carries this into a full game. I would gladly pay $10-$20 for it, particularly if structured like a roguelike and with more enemies, dice, and items. The game has that same rush as Balatro when racking up a massive score. The art and music are fitting and very charming. My only criticisms are QOL improvements like knowing the dice numbers and effects before attacking (as I died multiple times due to not exactly how much damage I would do) and letting the player drag multiple humans at a time to make sacrifices and the overall gameplay quicker. Perhaps also introducing some more unique mechanics for enemy types so they create different strategies? Checkpoints? So much to consider...