Props to you for the visual style, animations, SFX and VFX. However, it was very hard to parse the action. I would recommend zooming out the camera for better visibility.
Hitting stuff in this game feels awesome. There's also a good variety of enemies which is pretty neat. I like that you seem to be taking the combat into a bit of a 3d bullet hell direction. That said, combat was pretty mindless in this iteration. The air combo also seems broken. You can use it to just hover indefinitely and move forward which seems to me like it would break level design.
I only got far enough to get the dash. I feel like the game world is way too big. Almost as if it was designed for you to have the dash from the beginning. However, this makes the dash feel like it's the regular running option instead of a true upgrade if that makes sense. I would scale things down. It would also allow you to give breadcrumbs (abilities) to the players to keep them interested instead of spacing them so far apart.
There's a lot of potential here so I hope you build on it.