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I like the vibes of this game, the music is fun and I love the texture of the hand drawn creatures!

Since you're going to continue working on this game, I would look into adding both jump input buffering and coyote time.  These are two invisible features that makes platformers feel a lot better.  Right now if you're just a tad late on the jump input off a ledge your double jump gets eaten.  Most of the jumps up high require the double jump, so that means you're falling a pretty far way afterwards.  

I'd also take a look at the clarity in the level design.  I assume a lot of it is temporary, but sometimes the black trees in the parallax scrolling can look like platforms and I tried to jump on it once.  I'd also take a look at the screenshot below.  I wouldn't assume that the red area is a space I could jump too.  You did put a heart pickup there which clued me into it, but later on to the left of this there's another brown wall that I believe is the same color.  I tried to jump into it and it didn't work.

Awesome job!

thank you for the input, we will definitely will look into those, yes most of what we made was last minute fillers haha.

We will continue to work on the game once voting is over so you can count on a lot of changes to fix bugs and level design, as well as new areas that didn't make the final cut !

Thank you again for playing feel free to check it out next month when fixes are done 🙌