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(+1)

Agreeing the model is cute, though the animations appear to be stock Mixamo assets so I can't exactly give you points for that ;P

There's a compelling foundation for the movement but so many little pieces cause a lot of friction that made it hard to really enjoy. Losing momentum after a wall run was a big one, same with the inconsistency of the wall climb. There were a lot of times where moving felt like it should do one thing but would instead do something completely different.

But, again, I stress that the foundation of the movement is really compelling. I'd love to see where it can go with some tweaking, fixing, polishing. Lotta potential here!

Thanks for the feedback. I implemented a good portion of the wall movement following what was done in Prince of Persia 3D, but it doesn't seem to mesh well with the dynamic platforming movement of my game. I'll update it to make it more responsive!