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(+1)

Agreed on comments saying the model and animations are pretty good. 

The lack of SFX hurts game feel a lot.

Imo, the movement needs work. I would recommend looking into jump buffering and coyote time to improve game feel. The wall stuff feels like it's not quite there. It's a good idea, but it needs more polished to be intuitive and reliable. Jumping off a wall run should maintain your momentum.

Metroidvania wise, this felt fairly linear too.

Overall, there's potential here, but more work needs to be done to unlock it. Keep at it !

It has coyote jump, but doesn't have the jump buffer. I need to implement that. Thanks for the feedback!