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My favourite thing about this game is probably the feel and flavor of the Time-Slow and exploding (this game has to be one of, if not the best sounding one this jam. I especially love the shepherd tone and clock). Next would be the level design, unfortunately however, either i am missing something or the game cant be beaten right now. But the direction it's taking is already very cool. Similar thing goes to the art, i like the higher fidelity pieces of environment and the player character, but some of the filler in between walls and floors seem mismatched, and the background behind the factory one looks completely out of place and breaking into the visual style of the game (oh, and you might want to fix some overlap in the left of the map).

Despite not being able to beat the game, i had fun trying. Good job.