Beautiful update, Nate! I am slightly disappointed that room 3's puzzle was changed, but I understand if there really were that many people complaining. It also helps with a full items silicone-less run. Speaking of, I'm still quite sad that getting the bimbOS sticky notes reward is still impossible to do without gaining silicone, but that is the way it is sometimes. I would also like to report that I got a weird bug for the BE pov room, where getting expanded with 5 medipens, both junk items, and 2 save data points somehow deleted both of my save points. This may have just been a me specific bug, however, given I am playing on an iPad using the chrome app. I love the 3 new puzzles, I found the first hilarious, and the 3rd I was quite miffed about when I found how to solve that one without silicone. I am kinda sad that the 4th new room is just a cutscene rather than puzzle, since I feel a cutscene could be reserved for the break room if there's not going to be a trap of some kind for Jane (Or Jane and Delinquent for these scant few rooms).
Outside of that, I do have a few recommendations personally. First, it's very exciting to see that the Nym-Foe's fight finally has a cg! Would it be possible for you to update the right dev note in her fight room to explain how that happened, since it still mentions the difficulty finding an artist from 0.4's dev note. Second, while the holiday gift is quite nice, I actually quite liked the 0.4 method of being able to adjust size manually, mostly so that max capacity events, like the mirror in room 5 or room 6's bonus Nym-Foe dialogue don't take a half-year to see. Would it be possible for that to be returned, either in the ending room, as a reward in the mirror when beating the game, or maybe as a secret after getting all medipens? Third, I noticed that you mentioned not liking having characters hold the idiot ball with delinquent and Nym-Foe's encounter, so I'd like to recommend a possible alternative to avoid outright idiot-balling. Given that Delinquent has clearly snuck into the facility to undo her ""surprise bonus"", I think it would be reasonable for her to keep her phone on her while breaking in. Then, after reaching her final room with Jane, Delinquent could remember her phone and attempt to contact her employer/a friend/ect. to try and escape. Our lovely scientist could then reveal she'd already hacked her phone, and the send Nym-Foe to detain Delinquent. No idiot-balling, since it's quite reasonable to not expect a scientist obsessed with bio-modification to not have hacking skills, especially since Del. didn't even read any of our scientist's notes. And, if you really want to keep Nym-Foe insisting on keeping Jane and Del. separate for Jane's safety, Del. could be cursing out the scientist when Nym-Foe comes to collect her, thus Del. being labeled as unstable and a threat to all personnel. Of course, there are other possible options, like Delinquent could attempt to break through the barrier with her weapon/brute strength, setting Nym-Foe off. Or maybe the barrier could be a door requiring Nym-Foe's badge, which Delinquent takes off the player, resulting in Nym-Foe thinking Del. stole the badge (then forgetting it when she detains Del). Furthemore, given the conversation just before the Nym-Foe encounter has Del. complaining about the cameras, perhaps she could get ticked off by the camera in the room and decide to destroy it after being taunted by the scientist?