The speed-up always resets after losing all hearts.
Would also be cool if:
- Pokémon get filtered by type (Grass, Field, Mountain, Water / Single, Multi, Explosive, AREA Projectile)
- The count of each specific Pokémon that comes in a wave is shown (maybe even live-updated, either A. still needs to be spawned, or B. still needs to be killed)
- A heat map that shows the area of most damage for a selected Pokémon/Tower (since range × position is a very important factor for some Pokémon, to know where it may have been better)
- Hovering over a Pokémon to see how much exact HP is left
Just some quality-of-life changes. I would still rather have more Pokémon/Towers that allow more strategies to be viable.
Currently, any ricochet PokéTurret is a bad choice, except for the Fossil one (which is just medium / bare minimum / B-tier), since their range is too limited. A similar problem exists with multi-projectile PokéTurrets. They are A-tier at best, but not viable.
Thus, a single effect like “Single Target Projectiles become explosive if in range of THIS Pokémon” would change strategies drastically.