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(+1)

(played like an hour of the game, managed to get the floating guy and umbrella)

The game looks nice, specially the main character. The music is okay, but with how long the game ends up taking, and the size of the map, some variation would have been welcome.

I like having the weird control scheme, and having to adapt to it. But I think it kind of clashes with the rpg elements, making it a bit too frustrating, specially at the start/early, by not only struggling against the controls but against the enemies, where for a long time a lot of your stat increases feel like they don't do almost anything. It does feel that as you get more tools, and are able to get more upgrades (despite still being really hard), you can make a lot more progress a bit faster, so maybe the early levels could be balanced in a way that ease the player a little bit more?

 I respect the vision of having it be this hard, with a world that feels big for what it is. But you certainly have to get past a lot of frustration to get far.