I had a weird enjoyment out of mastering the heavy momentum of the Sisyphus bolder. It did feel sticky in some spots like corners where I had to move a little away from the wall in order to be able to jump. I also couldn’t fully understand the wall climb momentum, it seemed like sometimes I’d ascend further than other times. I liked the added challenge of trying to beat the game without any upgrades; it took a few tries but once I mastered the movement system, it became a speedrun challenge for me lol I actually found it way harder to beat the game with the upgrades and couldn't beat it when trying to get the mushroom upgrade, maybe I don’t know how to fully use it or didn’t see a path to take
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Thank you! I'm glad you parsed the boulder as such, haha. There is admittedly some stickiness in the current character controller when it comes to walls, not intended but it crept into my late fixes.
I can see why the momentum for climbing doesn't read too well. It's supposed to come from the amount of spin you build up before hitting the wall, but the animation of the spin and general effect of the wall climb powerup could use some iterations. A similar thing goes for the mushrooms, they let you bounce to retain the height fallen from, but nothing indicates that, and the bounce is too opt-in to run into naturally. Very useful feedback to iterate on!
It's nice to hear the low% speed run approach landed for you! Even though it was at the expense of the base movement working out better than the upgrades. There was supposed to be a little bit of trade-off to the upgrades, but they should generally be stronger than without. I'm guessing the instant-stopping that the wall climb powerup gives you feels unwieldy?