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In spite I tried to make it run on EndeavourOS, I couldn't make the menu work :( The game looks like a lot of work, tho. I was amazed by how many people took part on it. If I had to criticize anything, I'd say that giving the demon-twist, it could have been a bit darker, but that's it. Presenting the spy as a demon is a great idea, IMO; it feels like you wanted to work on such direction and the jam gave you a reason to put the concept to work through espionage. Summing it up, it feels like the convergence of very different mindsets into a coherent, concrete concept.