Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great balance among difficulty and reward. Playing this game implies failing a lot, but as much as you fail, you learn and progress. I liked the bold use of the skate board as a base mechanic, and how it relates to avoiding enemies. Ninja stars feel like a skip-token for such mechanic, which is a great asset regarding the one-hit policy and the overall difficulty. There happened a little bug to me (for the record so you can review it): if you go upstairs without getting the device, the map will not change once you go down to get it and get up again, not until you die and repeat the level.

Thank you so much for playing and reporting that bug! I look forward to updating the build in a few days when the Jam is over and will fix that as well as include the third level I couldn't squeeze in in time.