Thanks! The jam was just an excuse, I must confess! But as I progressed, I really enjoyed giving it that tactic-vibe of spionage, thinking of pieces as agents rather than mere pieces. That's why, for example, instead of "spawn, move, kill and extract", I shifted to "deploy, advance, eliminate and extract". Regarding the theme, it is clearly more focused on cost-of-opportunity and wise choices rather than stealth and infiltration.