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I really love the overall aesthetic of the game. The UI, background, and actual level elements are wonderfully designed. The movement and progression reminded me of Hollow Knight, which I mean as a massive compliment. I ended up only finding 17 trophies, and I'm honestly not sure where I missed the last three.

My main complaint is the hitbox of the spikes on the floating walls at the beginning of Clockwork Ascent. The hitbox is large enough that it hits the player when standing on top of the wall, which makes that section much harder than it appears. I ended up just tanking two damage running through the large spikes to the left to make it past that initial area consistently.

Also, I think it would have been nice to have a shorter steam timer with rooms to recharge. (It looked like there were some rooms for that purpose, but my timer continued to tick down in them.) As is, the timer didn't really exert much pressure to me, especially compared to health. Sound effects and music would have also been quite nice, and had a lot of potential with all the clockwork in the enviornment.

Overall, very nice game! I enjoyed exploring quite a bit.

The spike hitbox including the top of the pipes is intentional behavior. The intention is to make it through that section using wall climb and dash to stay on the sides of the pipes. Admittedly, we should perhaps have just put spikes on top of them too.