First off, I like the isometric camera and the visuals for the enemies, player, and items. The system of hiding walls based on the camera position is very nice, although slightly glitchy in some areas. The game gives a nice and classic fantasy dungeon crawler vibe.
However, I ran into a lot of issues playtesting. I found the game difficult to control, especially when attacking. It's hard to tell when an attack is even connecting, and the movement lock when attacking was quite long. From what I can tell, the player has a mana bar that is unused? A lot of chests also opened into walls, making it difficult or impossible to access them. I also seemed to end up with way more keys than I had actually found.
Far worse, the enemy spawns seemed fully broken. There were a lot of enemy models in rooms and hallways that seemed inactive; they were invincible and not dealing damage to player or moving, but they could be pushed around. I assume they're inert enemies in an object pool that aren't being hidden. Also, sometimes the game would spawn a group of 4 on top of the player, and the stuns from getting hit made getting stunlocked and dying with no escape very easy. Other times no enemies spawned at all, making weapons useless.
I see and like the game concept, but with all the issues I encountered, I'm not sure the game is fully playable in this state.