So.... I can't exactly rate this game but I do want to leave my thoughts upon browsing some of the entries.
I like the aesthetic but given how bright the colors are I do think that this may benefit from a seizure warning for those who struggle with that. But that aside I think the idea itself is kind of straight forward.
I kind of feel like some of the controls feel inconsistent in terms of the mechanics that could have benefitted from a bit of polish. I like the idea of switching between the walker and ball mode but the problem is that I found myself in a guessing game when the gauge itself wasn't totally working when building up speed or trying to get a jump. I don't really know how to articulate that better but there were moments where I found myself skipping parts unintentionally and getting to a point where I felt that I was skipping pointers as a result.
Maybe that was the intention for more advance players to skip certain parts? But I feel like something happened where I couldn't really get a full grasp on the idea that it pulled me out of the experience. It would have been nice for there to be a pause menu to easily quit the game and what not but I'm guessing there may have not been enough time to put that in.
That said, it's a great concept and I think it could go places but it did need some level of polish.