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So.... I can't exactly rate this game but I do want to leave my thoughts upon browsing some of the entries.

I like the aesthetic but given how bright the colors are I do think that this may benefit from a seizure warning for those who struggle with that.  But that aside I think the idea itself is kind of straight forward.

I kind of feel like some of the controls feel inconsistent in terms of the mechanics that could have benefitted from a bit of polish. I like the idea of switching between the walker and ball mode but the problem is that I found myself in a guessing game when the gauge itself wasn't totally working when building up speed or trying to get a jump. I don't really know how to articulate that better but there were moments where I found myself skipping parts unintentionally and getting to a point where I felt that I was skipping pointers as a result.

Maybe that was the intention for more advance players to skip certain parts? But I feel like something happened where I couldn't really get a full grasp on the idea that it pulled me out of the experience. It would have been nice for there to be a pause menu to easily quit the game and what not but I'm guessing there may have not been enough time to put that in.

That said, it's a great concept and I think it could go places but it did need some level of polish. 

Thank you so much for taking the time to play my game and leave such a detailed comment.

I basically agree with everything you just said. I didn’t really think about photosensitivity warnings and I will add them in the next patch. 

About the skippable sections, the intention was indeed to make the exploration feel not fully linear and to be able to skip parts, but that said, I think you are completely right that right now you can too easily break too many of the “intended” routes. Basically it came down to time, as I didn’t have enough to playtest the map after adding decorations and all the cyan neon bars that I now realize let you climb walls that you are not supposed to. Also the pipe level needs some rework. 

In any case, thank you again for the great feedback! This was my first time ever making a game and I plan to keep working on it! In a week or so (after I’ve recovered from the past 30 days ahah) I’ll post a patch to address as many small issues I can find! 

Ps:  did you make it all the way to the credits?