This was a fun little movement demo, I look forward to seeing where this goes in the future! The wall climbing and running feels pretty good and decently unique, too.
A few notes on the movement:
- Jumping from a wall run feels weird when all your horizontal momentum gets canceled by it. It just doesn’t feel as smooth as the level design would lead you to expect.
- I found that the maximum climb height felt inconsistent initially. After some experimenting, I found the difference wasn’t the climb itself, but rather whether I initiated the climb at the start of my jump or at the apex of it.
- I think a button to simply drop off from a wall without jumping would be nice, especially for times when I didn’t mean to grab onto it and a jump would send me off and away from the platform I was on.
- Attacking could still use some work (but I also acknowledge that it wasn’t exactly the focus here and is still unfinished.)