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(+1)

I’m not sure whether I finished the game and there’s just no end screen, or if I got stuck due to a lack of direction, but either way I love how fluid the movement in this feels. The animations of the cat-alien-thing are very well done and the little climb that they do when hitting a wall is a fun detail. The dash is also very enjoyable to use (but I would recommend adding an indicator of when it’s on cooldown, since it doesn’t seem to reset on landing).

I would like to have seen some sort of popup saying what a collectable is or how to use a new ability, because it’s difficult sometimes to know what a new ability is without any direction. This is part of the reason I’m not sure if I finished the game, because I couldn’t figure out what the second collectable did and I would get stuck in a nearby large room (unfinished boss room?) just after chasing the green guy, who vanished down there.

Overall, this is a very good start, I could certainly see myself playing a more finished version in the future.

(+1)

Hi! I was one of the people who worked on the the game! Thanks for feedback. The big room you ended up in is the last room so far. Because of real life stuff we were kinda thight on the deadline, so a lot of stuff like tooltips and popups didn't end up in the the prototype.

Thanks for checking it out and giving feedback! :D