Hello! I wanted to say that your game is amazing, I really appreciate the consistent updates and consideration to feedback! Thank you for making something that is so fun! I have about 22 hours in it now playing idle-ly
I have some suggestions and thought!
1.) I really like how you can save and load teams, that makes experimenting really easy to do. With ditto being a pokemon, I would really like to see the ability to shift your team around to dynamically change him during a run. Also, if there was a way to have multiple slots, that would be amazing. As I have a team I want to use for a boss, as well as a team for mobbing.
2.) While the game-play loop is really slow, and it takes forever to get money. I wanted to know what the thought process behind only being able to auto levels you have already completed was? I find it frustrating to have to go back and press next wave over and over again. Especially if I have a beefed up team from farming other stages. (oh shit, okay, so after 300 stars does it go unlimited?)
3.) I find myself getting annoyed at invisible units, they feel like a mandate of you are required to have one of your precious ten slots be Haunchcrow, Sproink, or the other bird (i forgot his name ;-;)
4.) I think it would be an interesting mechanic to have some items in the game you could equip to your pokemon. Either as boss drops, or a shop. I find myself wanting to put a crit-scope on clawncher.
5.) Curse is a cool mechanic that i have not seen implemented like this before. I like it a lot.
6.) Having a box system, where you can manually sort your pokemon would be nice too. As most of them have themes. Like having all the poison pokemon next to each other would be nice. This could also be mitigated by having pre-establised teams you can rotate between outside of a save slot.
7.) Having a boss join your team after killing it (or killing it x times) would be SO COOL.
Thank you for making a fun game, im totally obsessed