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(+3)

This is a very fun game. I have a few recommendations that vary in implementation difficulty:

1. Add another speed multiplier. The game is a little too grindy imo. Maybe unlock after getting a pokemon level 50 since the game really starts to slow down in terms of progress.

2. Have achievements give additional rewards besides life. Maybe have them give a 1% attributes for either power, crit, range, recharge, etc. Or they can be larger buffs, but only a few can be equipped at a time but may be specific to mountain or grass type pokemon to give more agency in conquering levels.

3. Add an additional save and load slot. This makes it easier to switch from healing, invisible, armor shred, etc loadouts

4. Give small leeway to pokemon placement. This will buff cross and x attack pokemon so they are better aligned, making them hit more consistently.

5. Add a discord to make suggestions, point out bugs and add community engagement with meta progression help.

(+1)

Hello, thank you very much for your comment.

1. I could implement it; let me test to make sure there are no bugs when increasing the speed, since I had some issues with Pokémon attacking too fast when I added the first speed multiplier. If there are no problems, I’ll add it.

2. Achievements increase the gold you earn, although it’s true that it doesn’t say that anywhere xD.

3. Okay, I think this is really useful, I’ll try to add it.

4. I’m not sure if I’ll be able to, but I can adjust the shapes and slightly modify the maps to better fit the ranges.

5. I don’t plan to open a Discord server, I don’t feel capable of managing it. But if someone wants to take care of it, they can do it, share it here, and I’ll join.

Thank you very much for the ideas. I’m currently a bit busy and spend the time I can fixing bugs, but very soon I’ll start adding more quality-of-life options and new content for the game. 

I’m really grateful for the reception the game has had, I wasn’t prepared for so many people to play it! 

I’m sorry I can’t implement all your suggestions right now, but I assure you they’ll come soon. 

Thank you so much for playing!