Pretty fun game here, I really liked how the second boss requires you to juggle the locations of both yourself and the tank, which works especially well with its relatively simple attack pattern. I also appreciate the control popups when picking up the gun, tank, and double jump.
I only have a few suggestions / criticisms, but these are more nitpicks than anything and really didn’t detract from the experience:
- I wish there was a sound or more clear visual indicator on when the tank’s attack was fully charged. Judging when to let go is a bit difficult based purely on the line’s opacity.
- Also with the tank, I found that if it was within range to pick up while I was still controlling it, I was unable to press S to stand up until first moving the tank out of range. This got me a couple times during the second boss.
- I’m not quite sure what the little potion-vial looking pickups did (if I were to guess, I think they upped my gun damage, but I’m not fully sure on that). A small indicator would be nice there.