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Suggestions / Feedback Sticky

A topic by Pthalo created Dec 27, 2024 Views: 16,057 Replies: 175
Viewing posts 81 to 93 of 93 · Previous page · First page
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Not something I'd expect to get added, but with that one npc who is on the table nearby the beginning; could there ever possibly be a vore scene for jumping on them too much or interacting with them too much? I would get it if not, but it would be cool to see you get oral vored because you jumped on them too much and upset them or unbirthed because of them becoming to in need to unbirth you(or optionally, you willingly could crawl in) and so on. I'd get if you wouldn't, as this would require alot of sprite making and new interactions just for a secret scene with an npc. but it would be cool.

Deleted 149 days ago
Deleted 149 days ago
(1 edit) (+1)

........what? >:(

Hiya! I wanted to say, this project looks VERY promising so far - it's unpolished, but the art is gorgeous and you seem to have a strong idea of where you want to go with the game.

I want to try and avoid giving feedback that I've seen so far, or questions i've seen asked/answered, so:

  • I think the parry can work. In its current state it doesn't feel great both due to the lack of feedback on performing one successfully and the players attacks being... meh, but it can definitely work with some polish, I think. I won't suggest something like a recoil animation solely because I think it's more responsible to try and suggest things that minimize your workload - just needs a strong audio cue and some kind of visual effect I think.
  • I like the little interactable unnamed NPCs around, like the fox stuck with a slime in her or the wolf in a food coma at the start. It'd be nice if you could voluntarily feed yourself to one of them I think. Or at least, voluntarily as the player, even if Graphite doesn't.
  • I think that the game sometimes has some visual clarity issues when showing off what is a walkable platform and what isn't - the tree branches in the forest look like you should be able to stand on them, and when scaffolding/platforms are in shadow it often looks like you shouldn't be able to stand on them.
  • You've mentioned you have a bug-themed boss/area planned - can you expand on what that might entail, or do you not feel comfortable sharing so early in development? Personally, I have a soft spot for slugs - either as preds, for sex/broodmother purposes, or infestation. My personal taste hopes that the bug area has more sexual content rather than being all vore, but that's just me hoping.
  • Will there be bad ends/game overs focused on things other than vore, or will any of the sexual content you've hinted towards still be primarily buildup to a vore game over?

I think that's all I have to say for now. I'm not holding my breath just in case, but this project looks very feasible and very promising, and I'm looking forward to see where it goes. Wishing you luck!!

Have you thought of having Player Pred for your game? I'm interested inhow you'd implement that. maybe as a means of fighting back? or leveling up perhaps. eat enough to gain points and grow in size slightly. 

Nah, he said maybe later

Hey, no idea if this has already been suggested or if you said something about it, but what's your opinion on shrinking? Like a higher tier mage making you smaller, which makes dodging harder and gives them (and maybe even local enemies) have a different animation for it? It might be too much work or just not to your taste but it's the kind of stuff I personally love in that kind of games

Hey! So I discovered this game last week, and found it really interesting, so I looked more into your devlog, you said you aim to have about 60+ enemies, aren't you worried you might find it complicated in the later development to find new defeat animations? Other than that this game is looking good so far!

Developer(+1)

I'm not super worried about it, there's only so many types of vore that I can cover anyways so there'll end up being overlap regardless; Once I need to start repeating it'll be more a matter of varying enemy body types and personalities than the finisher type

What are these cases? I mean, how many characters does it have? And secondly, what are the vore types that you handle best, in my opinion? I like oral and anal.

Hello :3 to everyone and especially to PThalo ^^ I really loved your game, it's glorious, I love it ^^ only for me XD it bugs or well it gets stuck when I get to the next phase, I mean XD after defeating the bear boss XD but from there everything is great :3 I love it and hey, you know, couldn't you add vaporeon? Or some pokemon and also I would like the character we use to be able to devour those it has defeated if you understand me? I would like to be able to do that, I mean to regenerate life, I say please ^^ could you do that :3

I think you'd be better off asking for mod support. Also, apparently he's saving it for another project

mmm you have a good point

Look man I just wanna see the rat guy and the centaur Av something ANYTHING other then the player ANYTHING… 

So a suggestion I had was based around certain death animations interacting with multiple enemies. For example if the corrupted male CV's Graphite and a lesser mage is nearby, she has a chance to join in by sucking off or having the male screw her in order to receive you. Obviously other interactions could be possible with enemies but its just the one I wanted to suggest.

I would suggest allowing digestion sounds to be turned off while still allowing Graphite to be digested instead of one being required for the other. I don't see the harm in allowing a player to see Graphite getting digested without hearing the noise if some players happen to find the noise to be unpleasant. Sometimes I just want to hear the sloshing and blooping without the strained groaning.

boss idea you should make a large-sap-slime or sap-slime-L with the rough description being:

"this sap slime has absorbed so many living things that it has become somewhat intelligent and in the process it has become an ambush predator"

i think this description would fit in with the sap-slime lore. just think about it a mindless sap-slime that absorbed a lot of prey and then getting large enough to gain the smallest resemblance of intelligence would put a bit more lore into sap slimes

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Also since you dont have one yet i think id be hot to have some creatures with 'Big Asses' that vore Graphite. Call me crazy but its not as common as you think.

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Yeah, in games.

Viewing posts 81 to 93 of 93 · Previous page · First page