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No problem! Really enjoying the game. I've got one more idea, when you go into the live view, while your character's walking, it'd be neat to have some duck-hunt style enemies pop up. I'm thinking on the Cordon, you could have little hatchet scavs pop up behind the cars sometimes. On the Factory, snipers in the windows with a lens flare, in the Forest, ducks fly up from the bottom or dogs run across the screen, maybe some PMC's behind the walls in the Labs. Just spot em and click them in time for some random loot. Would give the player something to watch for while waiting for the next choice to pop up

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You know what's funny, i got a note to make random things pop up in the backgrounds but decided it might be annoying for players to not be able to interact with them, you helped  me reconsider that a lot! I'll definitely be revisiting the idea soon. 

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Well that was fast, changes look great! Filter works perfectly, I like the damage ranges. Little worried about that one event in Labs that does like 160 damage 😂 another idea, rarely if you're friendly toward one of the guys you run across they could give you a task to find an item. Either a random item that already exists or something specific that now has a chance of dropping once you've accepted the task, that was you could exclude it from the loot filter. Or if it's a random item, give the item's value next to the item name in the quest so the player can reconfigure the CORTEX to make sure it doesn't just get autodropped. Find and extract with it, get something extra. Might be a reason to sometimes hit that heal button instead of just robbing the guy every time lol