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First, extremely great work. The aesthetic and presentation is absolutely on point ! Fits my brain perfectly !

Second, i see HEAT in damage type, at the bottom. Even if it's a type of HARM, it's not DAMAGE per say.

For example, a BERSERKER does not have its AGRESSION trait triggered by receiving HEAT, because it says "After taking damage". I might be wrong though.

IMO (and i'm no art designer), it could stay at the same place, but have a clear visual separator between HEAT and the other 4 (kinetic, explosive, energy and burn), like a line or boxing HEAT and adding a small text mentioning "not damage".

Eeeuuuuuaaagh you're right. You're so right. Now that I look the core book literally says "Heat is a special type of harm that doesn’t count as damage and ignores ARMOR". Thank you so much for bringing this up. No idea when I'll have a good time to re-export everything for a version 3.1, and I'll probably wait a bit to see if there are any other corrections I should make. But expect a corrected 3.1 eventually..!

For a game as intricate as this one, i'm surprised that there is only this that needs correction. You were able to cram an entire crunchy game mechanics into 4 incredibly beautiful and efficient pages. So congratulations !

And for the changes, i hope it won't be something too big. I really see HEAT belonging around that space at least, so i hope it will just be a small thing to change. And for now, the fact that it sits at the bottom, seperated by something, helps reminding it is different then the others.

I just plastified mines and they look awesome !