Listen up rq to those who get this following error msg while trying to create a new game:
Pure virtual function being called while application was running (GIsRunning == 1)
basically all you have to do to fix the game is this:
go into Engine folder, then into Saved folder, click on that Config folder thats right there, and toss it into the trashcan
so, Engine > Saved > get rid of Config
why do this, you may ask?
well, basically (im no expert i used chatgpt for this) the engine this game is using (apperantly UE5) was loading invalid default configs - thats where the config folder comes into play apperantly (im saying that word a lot).
anyway if yall still dont understand heres the chatgpt saying why it worked (as i said, im no game coding expert so im using AI):
It worked because the game was loading broken default configuration files before starting a new game. Those config files told Unreal Engine to create or use classes and systems that were no longer valid for the current version of the game. When you started a new game, the engine tried to call a function on an object that either wasn’t fully created or had already been destroyed, which caused the “pure virtual function being called” crash. Removing the correct Config folder forced the engine to regenerate clean, up-to-date default settings, so all objects were created and destroyed in the correct order and the crash stopped happening.
anyway thats it lmao (took me about half an hour to do ts)