This was scoped really nicely for a 6-day jam. I think this serves as a solid intro to a game concept, and it doesn't overload me with too many options.
In the room with the crowbar, I had a hard time getting back into the hallway. I tried leave, exit, door, and then finally managed to leave by typing in return. Maybe some more text options would have helped with that friction, especially when the help and guiding is kept minimal!
On the topic of minimal, I really like the visuals, reminds me of hacking in the Bethesda fallout games (which may be controversial of me to like lol). The ASCII illustrations and changing states also help give a sense of place. The monitor distortion and CRT effect really complemented the tone and aesthetic.