What I liked:
-Art style and animations were high quality, especially with the pixelated style and the different color palettes of the rooms being tied together with cogs and clocks
-Power ups functioned and using them to reach previous out of bounds areas felt satisfying
-Collectibles provided optional challenge and provoked thought on how to reach them if they seemed impossible
-The flying bugs go ! before flying at you which is really nice
-UI is pretty
-Overall theming is excellent
-Controls screen is cool looking too
What I didn't like:
-There is no audio, which is a shame because i feel like you had an easy layup with anything clock related. Tubular bell bgm would immediately and drastically improve this game. Even a ticking sfx for the pressure mechanic would help loads, because...
-I didn't even know the pressure mechanic was a thing until I died to it 15 minutes after starting to play. I think I looked at the UI once and thought it was just a clock and didn't have meaning. I still don't know which color kills you, is it all the way around or just partially?
-This game lacks gameplay direction, as in other than trying to get power ups I have no idea what the objective is.
-The furnace section in particular is visually cluttered and lacks visual clarity between the background and the platforms, which is important in a game with as much platforming as this one
-The player's attack is very disconnected from its animation, to the point where I found myself just avoiding enemies instead of fighting them. There is no hitbox above the player, even though the arc makes it look like there is. Also, the front hitbox comes out instantly rather than what the slow start up of the attack suggests.
Bugs found:
-Flying bugs will aggress through walls
-It is very easy to get stuck on a corner of a platform
-Entering Clock Central will always place you at the same location instead of depending on where you enter from (I don't know if this is actually a bug or not)
This game has so much potential to be more than a simple university project, but there are some small pieces of the game that could be implemented better (or implemented at all).