Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

How can I transition to Level 2? I have the TSE Rule and saw "First Sex Ed Class" and "First day after Sex Ed Introduction".

Edit 1:

The only way that could come to my mind is to use the Cheat Mod, but when possible, I want to play the game without using cheats.

Edit 2:

Never mind. I don't know what the reason for this bug was, but I enabled the Cheat Mod, changed the school level to 2, did the debug, didn't save, and disabled the Cheat Mod again.

Loaded a save before the two events that I mentioned and done them again. Now it works normally, and the transition to Level 2 worked.

Edit 3:

I just played the Cafeteria replay and noticed that when you change the level back to 1 and click then replay, it always plays the Level 2 Event.

Edit 4:

Please. I have nothing against RNG, but please. It took me hours to get all 36 Variants of "Walk in on Girl" in the Dormitory for Level 1. Now I must do it again for Level 2? Can you not make it so, that it is automatic enabled when you already saw it on Level 1? I really don't want to spend hours to get it for Level 2. 

Hi, thanks for playing.

For some reason one of the events in the event chain towards Level 2 is buggy for some people. I’m still figuring out, why that is.

The replay bug is something I also just noticed while developing, I already fixed it for the next version, but thanks for reporting :) Because of some changes that happened to the character stats, the gallery stopped setting the level in the replay from the saved gallery data and instead used the normal game’s level.

I’m sorry about that. The event variants were never really intended to be fully discovered, they are only to give a bit of variation, when repeatedly seeing the same events. From a technical standpoint it is very difficult to have the game unlock replay variants. That data is generated and then registered as they are used. Since player decisions are registered in the gallery in the middle of events, the game would have to iterate through all possible event combinations and run through the entire event for each combination to make sure that no errors appear. That would not only necessitate long loading times, it would also require a big overhaul of all the events. But that specific event you mentioned has the biggest number of variants, out of all currently available, so at least there isn’t as much work for the other events :)

I see. Thanks for the reply and I can fully understand that they weren't intended to be fully discovered. I don't know why, but for some reason, I really wanted to Gotta catch get ´em all

(+1)

Ah I understand that fully, I sometimes do that myself :D