I found this to be very tedious. Maybe the thing that put me off the most was the feeling that it seem mathematically optimal not to ever try for more than one-in-a-row until the multiplier gets to at least 2ish. I haven't done the math here, but when the first Multiplier upgrade only gives a 10% bonus, but a 50% chance to lose everything, there's no sense in taking the risk. The result is that you just cash out after every win for... a long time.
Part of the "fun" of incremental games is also the curiosity of what's coming up in the game. Like when there's tech tree that's gradually revealed. You want to keep playing just to discover what's next. But here, everything's on the table right from the start. That feels like it could use some work.

