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(4 edits)

Just dropped in to say that the system somtimes looses its way when creating a story arc and it can be passed with a little actul story building when your deeper in a run if there was a way like by placing an arc tag beside a choice  u make it would make to expend that choice and go into a more long arc with more depth insted of just allowing the player to pass it by after a few choices and if u where able to tag spicific npcs as improtent to the arc by aplying the same tag with like say arc 1 2 etc so the system can id  then those npc will be wirte them into the arc as antagonist allies etc  mabye evan a way to make places and event  in the story as background or vital i can do it with the pin function but i am not sure if the game will eventual get confussed if i overload it was just thinking if it has a sepreret designation like pin location/event importent/background etc could help the system stay on track


Ps

Love the new changes as well the world already feels like it has a real depth having a blast with the new starts and npc machnics the pins work so well really allowes u to shape the npcs personalitys And connections and sorry for my insanly bad grammer using a phone and and may be a bit to lazy to correct it all lol only time i have been mad at not having auto correct lol