Hey, thanks! Since I made almost all the assets (the player, the monsters, and the explorable buildings and the barrels), it was easy to keep them semi consistent, even though some I made fully by hand in blockbench, and some with building blocks in the assetforge app.
It makes me happy you like the enemy "dismemberment" mechanic, it's kinda my favourite aspect of this project.
On the effects, yeah, some bloom and fog combined with the basic options godot's world environment node offers. I wanted it too look good, but work in html, so I kept it simple (kinda hard, as Godot is not the greatest in this type of 3D html export yet.)
Thank you for playing :)