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(+1)

nice idea, I would enjoy it if it were a bit more refined. Basic mechanism seems to work. What I miss most are:

  • some help to the player (like info that the Prestige is only possible after beating stage 5, or some item comparison between weared and new stuff, or a way to spend all gold to upgrade a single stat instead of clicking a ton)
  • some story, in whatever way, doesn’t need to be much, but at least the reason why are we fighting those monsters
(+1)

Thank you for your feedback, these indeed make sense! I will see if I can add them when I get some time :) 

I also realised after reaching zone 15+ that we get a lot of chest.. I need to add a button to open all chest at once (or an amount 10 chest at once etc)

Story is great idea, I was quite focus on the mechanics so far but breaking the game every few with a story to show progress and explain why we do this would be nice 

Thanks!