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I enjoyed this one. I think there are some really good things here, but there are also some parts that could use some work. I really liked the art direction - you did a great job at conveying feelings of loneliness and tension. I think the music helped a lot with this; it made me feel uneasy, but in a good way (which was probably the intention). The character and enemy designs were also really solid.

However, I think some of the gameplay aspects missed the mark. The eyeball-hand enemies (Is this a callback to Yume Nikki? If it was, nice touch!) felt like more of a nuisance than anything else. They weren't very difficult to avoid, but they would kind of crowd around you whenever you were in the middle of interacting with something, and would then proceed to hit you when you were finished. I felt like there wasn't much I could do about that, which was a little frustrating. I felt that the puzzle with the 6 statues was far more tedious than it needed to be; I don't see a reason why they needed to be moved one tile at a time. Other than that, I think the puzzles were well executed - simple but effective.

The menus also had some aspects that didn't make a lot of sense to me, but this really isn't a big deal - just some things I noticed. I didn't realize that 'continue' meant 'load game' until close to the end; I somehow managed to load a save from behind the ending screen. Also, all of the system menu text (options, save/load, etc.) was in Russian - was this intentional?

Overall, I think the art direction and style was great, but there were a couple of missteps in gameplay. In spite of that, I still think this was a fun experience! It could really go far with a little more fine-tuning. Nice work.