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[x/p from thread] This one is really hard for me, I think it really sets out what it does (being minimalistic, clean with a bit of pop, and very mobile friendly) but personally I thought it was a bit [i]too[/i] much of that stuff.  I don't think I ran into a single puzzle that I had to stop and think about, and what you see by the third level is what you'll see in all forty.  Maybe if it had some build up or some more interesting mechanics (kind of weird there's multiple deathtraps that act the same way) it'd be a real showstopper, because most of the aesthetics are there and it's very intuitive.  As it is it's an immediately appealing game which hit probably all it wanted to do but that unfortunately I found too rote.