Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

As someone who loves space games, I have to say this is impressive. The way the sound volume adjusts in the main menu, the subtle catch when changing a planet’s orbit, the black hole with its light-bending effect, and the fact that Solar Saviour includes a complete tutorial while most other games don’t. All of these details really stand out.
Also, I have to give credit to the fact that you guys made the art yourself instead of going for the easy way of using AI to make it for you.

That said, I do have a few suggestions to make it even better. For example, it would be fun if the sleeping bunny reacted to the volume, perhaps waking up when the sound increases. I also think working with consistent color palettes could improve the overall visual harmony, and removing the black outlines around buttons and shapes might make the design cleaner. Finally, because of my system’s unusual resolution, some HUD elements weren’t visible, and I wasn’t able to switch to windowed mode.

(+1)

Hey, thank you so much for taking the time to write this feedback like this genuinely means a lot to us 🧡

We are really happy that those small details stood out to you. it’s great to hear they landed.
And thank you for mentioning the tutorial as well since we deliberately prioritized it because we have also been frustrated before by games that throw you in without any guidance and due to the fact our game had a somewhat unique control schema, we were worried that our players might have difficulty connecting with the gameplay.

Also great suggestions and thank you for pointing out the resolution issue and the lack of a windowed mode.
That’s on me as i didn’t account for uncommon resolutions and couldnt dedicate as much time to play testing the game on different devices as we wanted to and it’s something i will definitely try to fix.