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(1 edit)

What i liked:

-The art style is quite cool, and the animations of both the player and enemies are well done

-The weapon icons changing depending on which weapon you hold is a nice touch

What I didn't like:

-The animations don't change based on what weapon is used, which is odd because to me it seems like they were designed to

-No audio at all, which kind of kills the engagement since your actions don't have audible consequences

-The purpose of the key is not given; i couldn't tell if it was to open the chests or the gates

-Dying and choosing replay seemingly doesn't reset the scene, as player health remains at 0 which causes some unintended behavior

-The camera angle causes walls to disappear at times

Overall the main focus should be fixing the major issues like ensuring replay functions as intended, but there are some easy small fixes that could be implemented to improve the polish.