What i liked:
- Sound effects were all there. The shotgun was too loud but otherwise they were excellent
- movement was clean and responsive
- UI was functional and informative
- Cat running animation was a nice touch
- Shop system was cool and worked properly
-The different kinds of projectiles with their different sfx was a great choice
-Visual spawner locations made enemy jumpscares nonexistent
What I didn't like (nitpicks):
-No music. Lack of music caused boredom when running through hallways without anything interesting happening. Edit: the multishot also has no sfx, even though the other two weapons do.
-Running into walls causes the screen to tear and shake aggressively
-Lots of large hallways and rooms with nothing interesting happening, i think the scale of the map was too large for the content within it.
-No real direction for progress, I don't even think fighting the enemies was mandatory since you could just run past them (which is boring, but possible)
-All the numbers being hidden apart from player hp made choosing what to buy at the shop a crap shoot half of the time, since it was hard to determine what would be best without knowing stats and how upgrades affected them
-The shotgun is either borderline useless or overpowered with projectile damage upgrades. In the early levels it does nothing unless you are extremely close to the enemies, which is a problem because...
-The enemies have no indicator of when they will attack, meaning if you are really close to an enemy or happen to change directions when they shoot you are almost guaranteed to take damage.
-No visual indicator for taking damage. I had multiple instances where i would wipe a squad only to realize i had taken 70 damage from seemingly nowhere.
Overall, the mechanics are fleshed out and the gameplay was entertaining, but some minor tweaks would make this game way more enjoyable.