Hi! It's my time to share some feedback on the game:
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Enemy spawns: Enemies often appear behind the player without any visual or audio cues, which feels unfair — especially since there’s no sound at all yet. Adding basic sound effects or some visual warning could help a lot.
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Dice mechanic: The idea of having to roll dice every few seconds is interesting, but it could use a clearer visual cue — for example, a red screen edge or a “pressure” effect starting a second or two before the drain begins.
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Dice effects: Some of the special effects (like ninja enemies, glass cannon, etc.) weren’t really noticeable in gameplay. Only the double-shot effect felt clear and impactful.
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Controls and movement: Movement feels too fast for such small, closed spaces. Either slower movement or larger, more open levels would make it easier to control.
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Wall-jump mechanic: The wall-clinging/jumping feature works fine technically, but current level design doesn’t really use it. It would shine more in levels where it’s actually needed to survive or reach higher ground. Also, it doesn’t work well with flying enemies — there’s no real reason to climb walls when they can hit you anyway.
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Sound: Needs at least basic audio feedback — footsteps, hits, shots, or ambient sounds. Right now, the silence makes gameplay feel empty and confusing.
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Boss: Not sure if there’s a boss or not — if it’s there, it wasn’t obvious.
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Concept and lore: The core idea is interesting but could use a bit more context or world-building. Why do cubes drain your health? What’s the setting or motivation? Some light narrative or visual hints could make it more coherent.
Overall, the jam limitation idea (“roll the dice”) is interpreted in a creative way, but several systems could use polish and stronger visual/audio feedback to make the experience more engaging and readable.