Pretty groovy game. Distinct lack of skeletons outside of the puzzle level, though. The puzzle level itself was really confusing because I didn't know what I was supposed to do or how I was supposed to do it. I wasn't able to complete that level because of it. There was never a dash in any of the levels, just an attack that sends out a red shape. The sprint button definitely made the player move faster, but it could probably be made a little faster. The maze level felt a little frustrating because of the camera. The stealth level was cool, but was far bigger than the player ever needs it to be. I'd say 60% of that level goes to waste because the player has no reason to ever tread from the most direct path to the goal, which is very easy to run straight to. The platforming was decent, but felt uninspired. The random enemies thrown in on the bottom did increase the tension and my engagement, but hardly. The music was very much appreciated.