Very cool game. Art looks fantastic. The dark atmosphere is very compelling. The little enemies that smile are pretty dang unnerving, especially whenever they spill out of the next room while it's still dark. However, the enemy placement does feel a little unfair at times. Like I walk into a room from below, and I can't even see the enemies until they have all swarmed me because they were all hugging the lower wall, which blocked my sight of them. This is in spite of how little I actually took damage in the game, for reasons I do not understand. I only really took damage during the second boss fight. Additionally, it feels like the player character is really weak. I appreciated the slight knockback on the projectiles, but it still feels like it takes too many hits to defeat even a single small enemy. The boss of level 2 also feels unfair. All of the enemies move faster than the player, and I don't know if there's a way to defeat them all fast enough before your hit points run out. With how fast the enemies are, ranged attacks feel a little useless. As we have similar games (at least, planned to) I'd certainly suggest some kind of close ranged option to complement the magic pellets, even if it isn't necessarily a melee weapon. It would add some variety to the combat and add to the strategy.