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Yeah balancing was really difficult.  Enemy health and evasion scales with the world level, but they do have a cap.  Player hit chance bonus also scales with your level and eventually it should be enough to counteract the boss's maximum evasion amount.

I spent about a day or so doing balance tweaks, but the weapons either felt too weak or too overpowered early on.  In hindsight I probably should have got some people to playtest, but I was just exhausted.